- changes / fixes / modifications -

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HK47
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Joined: Sun Mar 15, 2015 8:48 pm

- changes / fixes / modifications -

Postby HK47 » Wed Aug 19, 2015 9:19 am

Added+14 Melee/ +10 Ranged defence to Master
Added Melee Damage Mitigation 1 to Master
Added +20 Blind/Dizzy/Stun/Knock down defence to Master
Added +10 Melee defence to Special Abilities 4
Added +6 Melee defence to Special Abilities 3
Added +6 Melee defence to Special Abilities 2
Added +4 Ranged defence to Marksmanship 2
Added +6 Ranged defence to Marksmanship 3
Added +8 Ranged defence to Marksmanship 4
Added +10 Blind Defence to Tactics 1
Added +10 Stun Defence to Tactics 2
Added +10 Knock-down Defence Tactics 3
Added +10 Dizzy Defence to Tactics 4

bigbadwook
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Joined: Fri Aug 14, 2015 8:00 pm

Re: - changes / fixes / modifications -

Postby bigbadwook » Thu Oct 22, 2015 7:44 pm

Has leg shot 3 been fixed? As in do more than leg shot 2 ? xD and I think they need a tweak in their bleed damage :)
Novanox / Levarax / Freyja
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HK47
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Joined: Sun Mar 15, 2015 8:48 pm

Re: - changes / fixes / modifications -

Postby HK47 » Sat Nov 21, 2015 11:45 am

fullAutoArea1: Raise stateEffectChance 30->45 , dmgMultiplier raised from 1.5 to 1.75, raised coneAngle from 30 to 40
fullAutoArea2: Raise stateEffectChance 30->50/55 , dmgMultiplier raised from 2.0 to 2.5, raised coneAngle from 30 to 40
fullAutoSingle1: Raise stateEffectChance 30->50 , dmgMultiplier raised from 2.0 to 2.75
fullAutoSingle2: Raise stateEffectChance 30->60/75 , dmgMultiplier raised from 3.5 to 3.75
LegShot 1: dmgMultiplier raised from 1 to 1.75
LegShot 2: dmgMultiplier raised from 2 to 2.5
LegShot 3: dmgMultiplier raised from 2 to 3.0
wildshot 1: dmgMultiplier raised from 2.25 to 2.5, add coneattack, raised coneAngle from 0 to 20, Raise stateEffectChance 50->65
wildshot 2: Raise stateEffectChance 50->75


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