Milestone 1.2 All Patchnotes from 20. March - 2. September 2015

Patch notes and server status for revelation server.

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Milestone 1.2 All Patchnotes from 20. March - 2. September 2015

Postby HK47 » Fri Sep 04, 2015 5:15 pm

The 1.2 Release Notes contains all Patches/Changes from 1.0 till now:

    World:

  • Added Lok Alumn Mine Dungeon (3 Instances normal / 2 hardcore)
  • Added 2 Instances for Easy Mode
  • Added Endor Pirate Base Mini-dungeon/ Open world base
  • Added Yavin4 Research Bunker Mini-dungeon
  • Added new Czerka Village Themepark
  • Added World bosses
  • Added Loot groups Easy, Normal and Hardcore
  • Modified the Loot groups of all Dungeon Mobs
  • Added New Boss fight Crazy Droid Engineer

    Start conditions:
  • Starter will now begin with some more Equipment (we log the char creations !: viewtopic.php?f=120&p=2704#p2704)
  • Added Buff NPC: In the Tutorial and in the starting Room standing now a BUFF Npc. Talk with him to get your first Buff :)

    Group:
  • Added Global Group Invite

    GCW:
  • New Faction Item for Rebels: AT XT
  • New Faction Armors
  • New Faction Item Barc Speeder
  • Raised FP Cap * 2
  • Changed GCW bonus, the faction with planetary control get a 30% discount on faction items
  • Buffed bonus 155 for factional HQ Hospital
  • Added ATXT spawns to Rebel HQ
  • [Changed] GCW turret damage types

    Quests & Merchants & interaction NPCs:
  • Mr Cassa Medro from the Czerka Corp. can be found in Bestine, Theed, Coronet (buying Artisan, Medic, Entertainer stuff)
  • Added Express Merchant in Coronet (Outside the City on a 120 minute timer you can get a well paid Crafter tasks)
  • Added Express Couriers to Theed and Mos Eisley
  • Tatooine Bestine: The Lost Home
  • Added Express Courier to Mos Eisley and Theed.
  • Added new tasks to the Express Courier for Doctors.
  • Lowered the dot chance on the Valerian Themepark Pistol.
  • Fixed Bestine Museum Quest
  • Fixed Treasure map Quest
  • Buff (small starter buffs) NPC:
  • Doctors from the Czerka Corp. are in Theed, Bestine and Coronet (have several Buff Options, good for starters)
  • Famous Dancers are in Theed, Bestine and Coronet (provides a small Mind Buff)
  • Added Buff NPC's to Anchorhead and Moenia

    Crafting:
  • Fixed Experimentation Solar Generator & Fusion power generator
  • Added new Lootschematic structure/atat_house_schem
  • Added new Lootschematic structure/bespin_house_schem
  • Added new Lootschematic structure/commando_house_schem
  • Added new Lootschematic structure/emperors_house_schem
  • Added new Lootschematic structure/gen_lg_win_01_schem
  • Added new Lootschematic structure/gen_lg_win_02_schem
  • Added new Lootschematic structure/gen_md_win_01_schem
  • Added new Lootschematic structure/gen_md_win_02_schem
  • Added new Lootschematic structure/gen_sm_win_01_schem
  • Added new Lootschematic structure/gen_sm_win_02_schem
  • Added new Lootschematic structure/nab_sm_win_01_schem
  • Added new Lootschematic structure/tat_sm_win_01_schem
  • Added new Lootschematic structure/hangar_house_schem
  • Added new Lootschematic structure/jabbas_house_schem
  • Added new Lootschematic structure/jedi_house_schem
  • Added new Lootschematic structure/musty_house_schem
  • Added new Lootschematic structure/rebel_house_schem
  • Added new Lootschematic structure/relaxation_house_schem
  • Added new Lootschematic structure/sandcrawler_house_schem
  • Added new Lootschematic structure/sith_house_schem
  • Added new Lootschematic structure/tree_house_schem
  • Added new Lootschematic structure/vehicle_house_schem
  • Added new Lootschematic structure/yoda_house_schem
  • Added new Lootschematic structure/yt1300_house_schem
  • Added new Lootschematic structure/vipbunker_house_schem
  • Added new Lootschematic structure/diner_schem*

    Diner and Bespin Furniture:
  • Added new Lootschematic furniture/furniture_diner_bar*
  • Added new Lootschematic furniture/furniture_diner_booth*
  • Added new Lootschematic furniture/furniture_diner_counter_center*
  • Added new Lootschematic furniture/furniture_diner_counter_corner*
  • Added new Lootschematic furniture/furniture_diner_counter_corner_s02*
  • Added new Lootschematic furniture/furniture_diner_stool*
  • Added new Lootschematic furniture/furniture_diner_table*
  • Added new Lootschematic furniture/bespin_glass_sculpture
  • Added new Lootschematic furniture/bespin_lamp_off
  • Added new Lootschematic furniture/bespin_lamp_on
  • Added new Lootschematic furniture/bespin_sconce_on
  • Added new Lootschematic furniture/bespin_sconce_off
  • Added new Lootschematic furniture/bespin_shelves

    Crafters Items:
  • Added new Lootschematic clothing/czerka_architect_earring_schem
  • Added new Lootschematic clothing/czerka_architect_ring_schem
  • Added new Lootschematic clothing/czerka_architect_necklace_schem
  • Added new Lootschematic clothing/czerka_architect_robe_schem
  • Added new Lootschematic clothing/czerka_armor_earring_schem
  • Added new Lootschematic clothing/czerka_armor_ring_schem
  • Added new Lootschematic clothing/czerka_armor_necklace_schem
  • Added new Lootschematic clothing/czerka_armor_robe_schem
  • Added new Lootschematic clothing/czerka_artisan_earring_schem
  • Added new Lootschematic clothing/czerka_artisan_ring_schem
  • Added new Lootschematic clothing/czerka_artisan_necklace_schem
  • Added new Lootschematic clothing/czerka_artisan_robe_schem
  • Added new Lootschematic clothing/czerka_chef_earring_schem
  • Added new Lootschematic clothing/czerka_chef_ring_schem
  • Added new Lootschematic clothing/czerka_chef_necklace_schem
  • Added new Lootschematic clothing/czerka_chef_robe_schem
  • Added new Lootschematic clothing/czerka_engineer_earring_schem
  • Added new Lootschematic clothing/czerka_engineer_ring_schem
  • Added new Lootschematic clothing/czerka_engineer_necklace_schem
  • Added new Lootschematic clothing/czerka_engineer_robe_schem
  • Added new Lootschematic clothing/czerka_ent_earring_schem
  • Added new Lootschematic clothing/czerka_ent_ring_schem
  • Added new Lootschematic clothing/czerka_ent_necklace_schem
  • Added new Lootschematic clothing/czerka_weapon_earring_schem
  • Added new Lootschematic clothing/czerka_weapon_ring_schem
  • Added new Lootschematic clothing/czerka_weapon_necklace_schem
  • Added new Lootschematic clothing/czerka_weapon_robe_schem

    New Objects:
  • Added new object barc_speeder_deed
  • Added new object barc_speeder_imperial_deed
  • Added new object barc_speeder_rebel_deed
  • Added new object basilisk_war_droid
  • Added new object hoverlifter_speeder
  • Added new object pod_racer_one_deed
  • Added new object pod_racer_two_deed
  • Added new object vehicle_deed_swamp_speeder
  • Added new object Mandalorian Armor
  • Added Robe of Hatred (Hood up)
  • Added Robe of Hatred (Hood down)
  • Added Shatterpoint Robe (Hood up)
  • Added Shatterpoint Robe (Hood down)
  • Added 5 Sets of czerka crafter items (Robe, 2 Earrings, 2 Rings, 1 Necklace)
  • Added 1 Set of czerka entertainer items
  • Added 3 new types of Necklaces
  • Added new Goggles

    Weapons changes:
  • Mines: Do more damage, Crafting needs more Resources
  • Grenades: Thermal/Proton/Cryoban/imp. Thermal - do more damage, Crafting needs more Resources
  • Flamethrower: do more damage, Crafting needs more Resources, tweak in speed and acc modifier
  • Rocket Launcher: do more damage, Crafting needs more Resources, tweak in speed and acc modifier
  • Heavy Acid Beam: do more damage, Crafting needs more Resources, tweak in speed and acc modifier
  • Heavy Particle Beam: do more damage, Crafting needs more Resources, tweak in speed and acc modifier
  • Heavy Lightning Beam: do more damage, Crafting needs more Resources, tweak in speed and acc modifier

    Harvester/Resources:
  • Increased BER on Harvesters
  • Increased Hopper Size
  • Increased Resource Container Size to 10 mio
  • Raised Count of random spawned Resources (more Resource spawns for metal, ore, fuel_petrochem_solid, radioactive, gemstone, gas, water, fuel_petrochem_liquid,petrochem_inert
  • Adjusted the Spawn, lowered spawn chance of Minerals, Gemstones and Radioactive have now more chances to spawn
  • Reduced Base rate for sampling

    Reporting:
  • Our Resource data is now exported to Galaxy Harvester

    Loot:
  • Added Weapon loot in the junk loot group.
  • Clothing Attachments now have a higher value
  • Raised loot chance of locked containers.
  • Added minimal loot chance of CA's in other loot tables.
  • Added missing BE experimentation and assembly CA’s
  • Raised CA and AA Loot chance from Tusken's
  • Raised CA Loot chance in Junk loot (minimal)
  • Raised CA Loot chance on Mauler (Naboo POI) (minimal)
  • Raised CA Loot chance on Corvette (drastic)
  • Raised Loot chance Dathomir mobs
  • Raised Loot chance Dantooine - Jantas
  • Modified Loot component: High Powered Energy Capacitor
  • Modified Loot component: High Powered Vibro Motor
  • Modified Loot component: High Velocity Feed Mechanism
  • Modified Loot component: Large Energy Capacitor
  • Modified Loot component: Akuan Belt
  • Modified Loot component: Akuan Ring
  • Modified Loot component: Dunguwah Bone Armor Segment
  • Modified Loot component: Nightsister Bicep
  • Modified Loot component: Nightsister Layer
  • Modified Loot component: Nightsister Vibro Unit
  • Modified Loot component: Nyax Necklace
  • Modified Theme park loot: Marauder Armor
  • Modified Theme park loot: Stormtrooper Armor
  • Modified Theme park loot: Grooved Two Handed Sword
  • Modified Theme park loot: Imperial Medallion
  • Modified Theme park loot: Insulated Ubese Armor
  • Modified Theme park loot: Jagged Vibroblade
  • Modified Theme park loot: Light Weight vibro unit
  • Modified Theme park loot: Mabari Armor
  • Modified Theme park loot: Projectile Pistol and Rifle barrel
  • Modified Theme park loot: Tuned Weapon Scope
  • Modified Theme park loot: Weapon Scope
  • Modified Theme park loot: Weapon Stock
  • Added specific Heavy Weapons Speed & Accuracy to the CA/AA/Stats Loot tables
  • Added Jedi CA's Loot tables
  • Added Rare BH Armor Set
  • Raised chance to get Loot items with stats
  • Added experimental Ore Mining Units & Turbo Pumps (components for Heavy Harvesters)
  • [Added] Bubble Tank schematic to loot-tables

    Changes on Krayt Dragons:
  • 100% Loot chance
  • Modified Loot groups
  • Added CA and AA to Loot group
  • Raised LS Resist 5 %

    Changes on Acklay:
  • Raised Lootchance on Acklay
  • Acklay will now have Pearls in the Loot table
  • Ackley should hit now more often with his area combo attacks

    Missions:
  • Raised payout of Entertainer Missions
  • [Fixed] mission payout divisor not being set properly for solo players

    Inventory:
  • [Fixed] resources not being given if a resource deed is used from a full inventory
  • [Fixed] coa message not appearing in inventory if fragments are combined with a full inventory
  • [Fixed] all full inventory checks to be recursive
    Accounts:
  • 1 Account / PERSON
  • 3 Character / Account
  • 2 Character Online at the same time
  • 30 Lots / Account
  • +3 additional character slots obtainable in game

    XP Settings:
  • Group Bonus -- 25%
  • CombatExpMultiplier = 1.5
  • CraftingExpMultiplier = 5
  • lMedicalMultiplier = 3.0
  • EntertainerExpMultiplier = 5
  • ScoutExpMultiplier = 3
  • SurveyExpMultiplier = 10
  • DNAHarvestingExpMultiplier = 2
  • PoliticalExpMultiplier = 2
  • CreaturehandlerExpMultiplier = 2
  • ImageDesignExpMultiplier = 3
  • Investigation XP * 1,5
  • Slicing XP *2
  • Merchant XP *2

    Droids:
  • Raised Medical Values: 75, 85, 95, 105, 115 ,125
  • Raised Droid Detonation Damage 35%
  • Increased Droids HAM
  • Raised the damage of Probe Droid (propot), LE, BLL, and DY70.
  • Droid Repair Kits heal more Damage
  • Raised Droid Repair Kits Resource cost just a bit

    All professions:
  • Fixed 25% group bonus for other professions.
  • Raised base stored creature pets from 2 to 4.
  • 50% reduced credit cost for Skill training:
  • Artisan, Brawler, Entertainer, Marksmen, Medic, Scout

    Armor smith
  • Armor revamp lower Armors are now more useful
  • Weapon smith:
  • Shield generators have now more condition, Crafting need more Resources
  • Nightsister lance raised damage, Armor piercing changed from nothing to light
  • Vibrolance small raise in damage
  • Vibro Axe small raise in damage
  • Reduced Skill points for Merchants, Image Designers and Ranger:
  • Reduced Skill points BE Novice / 6 , Tier 1/ 4, Tier 2/ 3, Tier 3/ 2, Tier 4 /1, Master / 1
  • Reduced Skill points Scout Trapping (1,2,3,4)

    Tailor:
  • Modified: Cartridge/utility Belt, Sturdy & Uniform Boots:
  • Cartridge Belt now needs a Synth Cloth
  • Utility Belt now needs a Reinforced Fiber
  • Sturdy Boots now needs a Reinforced Fiber
  • Uniform Boots now needs Synth Cloth
  • Crafting aprons should be now craft-able
  • Added BE Components as optional Component to Gloves
  • Added BE Components as optional Component to 2 hats
  • Raised BE Tissue for dizzy defence

    Scout/Ranger:
  • Raised buff values for Scout/Ranger Camps:
    • scout_camp_s0: private_medical_rating 60 => 70
    • scout_camp_s1: private_medical_rating 65 => 80
    • scout_camp_s2: private_medical_rating 70 => 90
    • scout_camp_s3: private_medical_rating 80 => 110, private_buff_mind 100 => 110
    • scout_camp_s4: private_medical_rating 90 => 135, private_buff_mind 100 => 135
    • scout_camp_s5: private_medical_rating 90 => 145, private_buff_mind 100 => 145
    • (Note: a hospital/cantina has 150 points).
  • Traps: do more damage, Crafting needs more Resources, Range increased
  • Camps: Camps need now a bit more resources, camps can have now more crafting stations, Mission Terminals, Camps are a bit improved in the Radius. (in planning that the biggest camp will get possibility for incoming shuttles)

    Ranger: (Support) :
  • Trapping 1: + 2 melee defense
  • Trapping 2: + 2 melee defense
  • Trapping 3: + 2 melee defense
  • Trapping 4: + 2 melee defense
  • Harvesting from monsters will be getting a boost in the minimum values, specially if your harvesting skills are higher (Ranger) you are able to harvest more from creatures that drop under 20 units
  • [Raised] Density Spawn Map for Milk (50% more Milk)
  • [Raised] Density Spawn Map for Creature Harvesting (+25%)
  • [Harvesting] Added Minimum amount to 10 Units (before density and ranger, group bonus)
  • Tracking 1-4 raised melee defense from 2 to 4, add knockdown_defense=4
  • Exploration T1-T4: added ranged defense 4
  • Master added knockdown_defense=5,dizzy_defense=15,melee_damage_mitigation_1,ranged_damage_mitigation_1

    Creature Handler: (Support)
  • Creature Management 1: + 2 melee defense
  • Creature Management 2: + 2 melee defense
  • Creature Management 3: + 2 melee defense
  • Creature Management 4: + 2 melee defense
  • Master now adds melee_damage_mitigation_1,ranged_damage_mitigation_1 ,melee_defense=5,ranged_defense=10, tamelevel raised from 10 to 15
  • Management T1-T4: raised melee defense from 2 to 4

    Chef:
  • Fixed barrels: they have a multiplier of 4 now
  • Raised max Value from vegash
  • Raised max Value from drink Aitha
  • Raised max Value from drink BlueMilk

    Marksman:
  • Added +4 Melee/ +4 Ranged Defence to Carbines 4

    Carbineer:
  • Added+14 Melee/ +10 Ranged defence to Master
  • Added Melee Damage Mitigation 1 to Master
  • Added +20 Blind/Dizzy/Stun/Knock down defence to Master
  • Added +10 Melee defence to Special Abilities 4
  • Added +6 Melee defence to Special Abilities 3
  • Added +6 Melee defence to Special Abilities 2
  • Added +4 Ranged defence to Marksmanship 2
  • Added +6 Ranged defence to Marksmanship 3
  • Added +8 Ranged defence to Marksmanship 4
  • Added +10 Blind Defence to Tactics 1
  • Added +10 Stun Defence to Tactics 2
  • Added +10 Knock-down Defence Tactics 3
  • Added +10 Dizzy Defence to Tactics 4

    Commando:
  • [Fixed] heavy rocket launcher speed=20 and heavy particle beam accuracy=10, in Tier 1
  • Added Melee Damage Mitigation 2 to Master Box
  • Added Melee Damage Mitigation 1 to Field Tactics 1
  • Added Melee Defense + 5 to Field Tactics 3
  • Added Melee Defense + 5 to Field Tactics 3
  • Added Knockdown Defense + 5 to Field Tactics 2
  • Added Knockdown Defense + 5 to Master Box
  • Added Throw Weapon Accuracy +10 to Master Box
  • Added Acid Rifle Speed +5 to Master Box
  • Added Flamethrower Speed +5 to Master Box

    Pistoleer:
  • Raised Bleeding damage from Health Shot 1 and 2

    Droid Engineer:
  • Raised HP in droid armor modules

    Bio Engineer:
  • Tissues now have more mods:
    • Confidence Cloth: block/dodge
    • Fear Release: warcry/intimidate
    • Toughened Fibers: stun/ranged
    • Tensile Resistance: stun/melee
    • Passive reflex: healing range/
    • Visual Camouflage: take cover/
    • Bio Nanobots:Droid find speed/droid find chance
    • Scent neutralization: camouflage/mask scent
    • Constrictor Cloth: dizzy/
    • Coagulant Agents: bleeding defense/
    • Passive Tranquilizers: harvesting/camps
    • Active Tranquilizers: tame on aggro/ tame aggro
    • Passive Biosensors: medical use/ healing wound speed
    • Active Biosensors: injury treatment/wound treatment
    • Myoflex Cloth Treatment: heal dance bf/heal music bf
    • Enhanced Myoflex Treatment: heal dance wounds/heal music wounds
  • Generic DNA can now be experimented to higher values
  • Pet Stimpacks will now heal more
  • Pet Stimpacks cost more resources

    Jedi:
  • Customized Holo and Dungeon grind enabled
  • Added Jedi-unlock - Your adventure should begin now in and near a village
  • Mayors can now place Jedi trainers in Player cities
  • Jedi Heals complete reworked and fixed
  • Added new Visibility Calculation
  • Jedi skills need an equipped LS
  • [Fixed] System messages sent when meditating at a Force Shrine
  • [Fixed] TK meditate no longer increases 'force regen' rate
  • [Fixed] /channelForce duration
  • [Fixed] copy/paste error in forceCurePoison (new heals poison instead of disease)
  • [Fixed] debug spam in ForceHealQueueCommand
  • [Fixed] jedi xp loss message on BH kill, adjusted XP rates to ease it
  • Decreased Novice XP Requirements from 20k to 15k
  • Decreased T1 XP Requirements for T1 Skills from 200k to 100k
  • Changed force meditate modifier from 3 to 5
  • stopBleeding can be used on self
  • healing BF on targets works (and shows spam)
  • fixed wound heal messages for STAMINA and WILLPOWER
  • fixed some self heals not working without a target
  • moved wound heals before damage heals

    Defender:
  • 4xxx: +Melee Mitigation 1
  • x4xx: +Ranged Mitigation 1
  • xx2x: Jedi Toughness from 1 to 2 points
  • xx3x: Jedi Toughness from 2 to 3 points
  • xx4x: Jedi Toughness from 4 to 5 points
  • xxx2: Jedi State Defence from 5 to 6 points
  • xxx3: Jedi State Defence from 10 to 12 points
  • xxx4: Jedi State Defence from 15 to 17 points.
  • Master:
    • Ranged & Melee Mitigation 2
    • Jedi Toughness from 8 to 12 points
    • Melee Defence from 25 to 30
    • Jedi State Defence from 15 to 20

    Entertainer:
  • Entertainer bonus in NPC Cities (Naboo/Corellia/Tatooine) from 150 to 160
  • Entertainer Range from 10 to 15 (people can watch and listen now in theaters too)
  • Added Western Song for Master Musicians

    Smuggler: (Additional Skills)
  • Novice: Unarmed damage 5, Unarmed Accuracy 5, Unarmed Center of Being 5
  • Connections 1: defense vs Dizzy 15
  • Connections 2: defense vs Blind 15
  • Connections 3: defense vs knockdown 15
  • Connections 4: defense vs Stun 15
  • Slicing 1:Pistol Accuracy 5
  • Slicing 2: Pistol Accuracy 5
  • Slicing 3: Pistol Accuracy 5
  • Slicing 4: Pistol Accuracy 5
  • Dirty Fighting 1: melee defense 3
  • Dirty Fighting 1: ranged defense 3
  • Dirty Fighting 2: melee defense 4
  • Dirty Fighting 2: ranged defense 4
  • Dirty Fighting 3: melee defense 5
  • Dirty Fighting 3: ranged defense 5
  • Dirty Fighting 4: melee defense 8
  • Dirty Fighting 4: ranged defense 8
  • Spice 1: Max pet level 2
  • Spice 3: Max pet level 2
  • Master Smuggler: Unarmed speed 5, Unarmed damage 5, Unarmed Accuracy 5, Unarmed Center of Being 5, Ranged Damage mitigation 2, Melee Damage mitigation 2, Pistol Accuracy 5, Pistol Aiming 5, Pistol Speed 5 , Dodge 2, Max level pets 4

    Pikeman:
  • Pole arm stun2 does now additional posture change,
  • Pole arm Hit3: removed posture change but damage is increased
  • Pole arm Hit2: does now an additional blind
  • Added pole arm toughness 5 to master
  • Raised Bleeding damage from Action Hit 1 and 2
  • Raised Damage for Leg Hit 3 and Spin Attack 2 Skills

    Entertainer:
  • Fixed Building buffs they are now working.

    Doc/CM:
  • Revive Packs reviving now with health too
  • CM Mind Heal BF and Wounds for the CM are reduced

    Combat Medic:
  • Support T1-T4: now adds knockdown_defense=4,dizzy_defense=4,melee_defense=2,ranged_defense=2,
  • Master now adds knockdown_defense=5,dizzy_defense=5,melee_defense=5,ranged_defense=5,
  • Changed Action and Health Poison Packs need a bit more resources
  • Changed Health and Action Poison can now be higher experimented

    BF changes:
  • BF new max Value 1500
  • BF scales with the max value now more on the effect for healing. If healer and
    healed creature have both 1500 BF the heal is 92% reduced *max value
  • BF (shockwounds) have a effect to the accuracy skill

    Medic
  • Pharma T1-T4: now adds melee_defense=1,ranged_defense=1
  • Master: now adds melee_defense=4,ranged_defense=4
  • Tend wounds and Tend damage heals now much more. Tendwounds heals alo a bit Mind, but also they inflict more shock wounds now.
  • Stimpacks and Ranged Stim packs heals now mind and BF with a small amount
    • BF = heal power/ 75
    • Mind = heal power / 20
    • Range on stim packs in increased from 5 m to 9 m
    Travel:
  • Shuttle times Star ports 2 minutes
  • Some rumors reporting a smuggler ship near a village
  • Freelancer has started to connect the Galaxy. The First Freelancer shuttle port is now on Theed.
  • Added route: Lok Alumn Mine

    Housing:
  • Mayors can place Jedi Trainer
  • Cities Requirements set to 3,5,10,15,20
  • Buff bonus in Cantinas/Hospitals
  • Fixed issue with City/Mayor rights
  • Items increased to 200 * lots with the CAP at 1000
  • Set player theaters to the same buff values as cantinas
  • Raised buff values for Player Guild halls: private_medical_rating 100=> 125, private_buff_mind 100 => 125

    Trading:
  • Vendor items time raised to 60 days
  • Auction (public Vendors) limit raised from 20k to 30k credits
  • Added extend furniture rotation command:
    • /rotate pitch <value>
    • /rotate roll <value>
    • /rotate reset 1 for normal position

    Races:
  • Twileks get a light change in the max. secondary action stats

    Misc:
  • Raised chance find eggs in a lair
  • Raised amount of eggs found
  • Lantern Birds on Endor now have avian meat (They were too skinny :P)
  • Twi'leks now have higher secondary action stats limits
  • Added a lot of Veteran Rewards and milestones starting from Day 10
  • Lowered the needed skills for repairs to WS, AS and Tailor NOVICE
  • Fixed stuck creatures in the Narglatches Cave on Naboo
  • [Fixed] characters going bald after an image design session
  • [Fixed] range check on /loot command
  • [Added] doctor/dancer/musician faction perks
  • [Fixed] stability issue
  • [Removed] redundant method
  • [Added] small Dish Turret to existing static Rebel base area screenplay
  • [Added] experimental terrain height cache
  • [Added] height cache clear count
  • [Added] more height cache stats
  • [Added] path finder manager logging to file
  • [Added] public Shipwright crafting stations to exteriors of *most* spaceports
  • [Fixed] Yellow mobs no longer aggro for no reason
  • [Fixed] Crafting Apron quest reward now able to be worn by Ithorians & Wookiees
  • [Fixed] various Faction base layouts (wall corrections & design corrections)
  • [Removed] FEMALE type Bith species vendor option
  • Removed no Trade Option from Flashspeeder
  • Fixed crafting aprons
  • Reduced the Heal Aggro from 100% to 66%
  • Lowered Decay Rate of Swoopbikes
  • Harvest: changed range from 7 to 12 meter

    Food & Spices:
  • Spice Downer Attribute Effect to 50%

    Modified Spices:
    D = Duration, H = Health S = Strength, St = Stamina, A = Action etc.
  • Sweetblossum - H:750, S:450, C:450, D:200
  • Yarrock - M:300, F:300, W:300, D:1200
  • Pyrepenol - A:750, St:450, Q:450, D:300
  • Sedative h4B - H:1250, A:1250, M:1250 D:180
  • Zyopolene Droid - W:1250, D:180
  • Crash and Burn - A:300, St:300, Q:300, D:1200
  • Gunjack - H:300, S:300, C:300, D:1200
  • Thrusterhead - M:750, F:450, W:450, D:300
  • Booster Blue - H:200, S:200, C:200, A:200, St:200, Q:200, D:600

    Tatooine:
  • Removed the Sandstorm damage from Tatooine
  • Added a very very very old ancient Dragon as Spawn on Tatooine

    Lok:
  • Raised the sandstorms on Lok
  • Raised the sandstorm Damage on LOK (DANGER !)
  • Lowered the time on the Weather change chance (its faster now)
  • You will now find a new Kreetle (master:P) race with Insect meat on Lok
  • Added destroy missions on Lok up to Kimogila Lairs
  • All monsters on Lok have had some level ups and are stronger now
  • All monsters on Lok drop more milk, hide, meat and bones
  • Some monsters can now disease and are aggressive
  • Added the Alumnmine from the Czerkas (objects only)
  • Added Freelancer shuttle to the Alumnmine
  • Lok will be a special planet with high level and outdoor content. So be careful it’s dangerous out there!
  • Added Minecrawler Spawns to World spawn Lok

    Dungeons:
  • [Changed] behavior of the Queen, changed poison fields, Jedi XP in hard are higher temp. Poison fix; Poison potency drastic reduced. Duration drastically reduced in AlumnMineLok.
  • [Fixed] ElderConvo if player is already a Jedi so it doesn't reset the skill.
  • [Added] New Loot to Mobiles in LokAlumnMine HC
  • [Reduced] maximum damage from Ranged Guards , added a bit more Loot to the queen in LokAlumnMine HC

    Vehicles:
  • [Fixed] attacking a vehicle now causes a tef
  • [Fixed] vehicles now have static decay values based on the type of vehicle, as well as decay over time

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