Just to add to what Avari said and get it down on here.
After pvping with xx4x powers last night Ive drawn my conclusions that no matter what is done to powers if the delays are not HEAVILY modified it will never be viable even as support like Im trying to do. I have 28 points tied up in that tree and at the moment all it does it get you killed, real fast. I stare at that combat log waiting for the move to fall off for so long its dreadful. In the time it takes for me to do my next attack a single player can heal the intim off them self, and kill me (you know since I cant heal and all...).
Im way better off having novice brawler. Its 10 points, the intim costs nothing, Ill get warcry too and another 18 points to put elsewhere. Sure I wont have a cone intim, or any intim2/aoe, or weaken but the delay just ruins it. I must have died 3 times last night because I would run in, intim, start getting hit and not be able to heal. So the only viable way to play it is have fr2, run in intim, run out LOS, come back they all healed it off anyway, rinse and repeat...lame.
The kicker is even if intim/intim2/weaken was speed capped its now costing me 200 force to need to put it on when an enemy jedi can take it off for 50 force even quicker than I can put it on, again making novice brawler better in a lot of ways. Sure I know theres plenty of people out there that arent jedi but to be fair in pvp its 75% jedi.
Some may not like this idea but Ive been saying it about powers from the start, for the force cost it takes to dish out powers things should be bypassing defenses. If Im going to intim and its gonna cost me 200 force how is it balanced that someone can heal that off for 50 force with no delay and go back to fighting like I never even used it? Even though its a 30 second timer perhaps it should stick for 10 seconds no matter what. Just like how I feel that force knockdown should flat out bypass KD defense, or how lightning dot shouldnt be curable. There needs to be some sort of incentive that things are going to function for the cost of all these points you're spending on this stuff or the world is gonna stay a land of MLS/MDEFs and healers and to be honest thats getting kind of old...
So in a list heres the things Id like to see.
+Force intim 1 delay reduced to be on par speed capped with novice brawler. The penalty of use should come from taking force to use it.
+Force intim 2 delay reduced to a slight delay, perhaps 1.5-2 seconds. Force speed should affect this and speed cap it or close.
+Force intim 1/2 should by default stick for a base amount of times, 10-15 seconds perhaps (half theyre total time), OR have a strength value to not just be healed off in one shot (similar to how strong poisons have to be treated multiple times).
+Force weaken in general works well. Delay should be reduced to be on par with the delay between throwing poisons. Other combat actions should be able to be done between though. This would prevent spamming it but allow a player to continue fighting.
Im aware another powers fix is coming. Im just sharing my experience from finally Pvping with it.
Former KEG member from Wanderhome
Day 1 player