Patch - 24 March 2016

Patch notes and server status for revelation server.

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Patch - 24 March 2016

Postby HK47 » Thu Feb 11, 2016 10:22 am

Patchnotes - 24 March 2016

Fix Panthera Timer
Fix Event Ewok
Fix V35 Vehicle
Fix Clientside Vehicle TRE File
Ithorians can now wear Pirate Necklaces

Buffoptions on the Bactagrils are now cheaper and Higher
Add new VIP Buff Option to BactaGirls

Add GCW Skill Block Break
Add blockBreak to BH: Master Box 2 points, Support 2-4 each 1 Point
Add GCW Skill Trainer

Add special Lootflag to the Bestine HQ Bosses
Add GCW Reward Vendor Level 1

Flipping a HQ gives now 250 extra Faction as reward

    Trade 1 Lootflag against 7500 Cred
    Trade 3 Lootflag against 30000 Cred
    Trade 5 Lootflag against 75000 Cred
    Trade 1 Lootflags against a special Lootgroup Roll
    Trade 3 Lootflags against a special Lootgroup Roll
    Trade 5 Lootflags against a special Lootgroup Roll
    Trade 5 Lootflags against a random item from the GCW Armor Set
    Trade 5 Lootflags against a random item from the GCW Jedi Set

Add GCW Special Vendor:
You can Earn Special Lootflags in the PVP Events:
    Trade 1 special Lootflag against 25000 Cred
    Trade 5 special Lootflag against yyy
    Trade 5 special Lootflag against yyy
    Trade 15 special Lootflag against the Shatterpoint Cloak
    Trade 15 special Lootflag against the Robe of Hate
    Trade 5 special Lootflag against xxx
    Trade 5 special Lootflag against xxx
    Trade 20 special Lootflags against a Large Window House Style 1
    Trade 20 special Lootflags against a Large Window House Style 2
    ** xxx,yyy special and new Weapon and armor schematics will come some days later
Add GCW Buff NPC in Bestine imp/reb Spawn Area
    buy 2000HA/750M/1h for 500 FP
    buy 3000HA/1000M/1h for 1000 FP
    buy 4000HA/2000M/1h for 1500 FP
Add Faction Scanner to imp/reb Spawn Area

Lower DMG from all Faction NPC in Bestine (Temp Test)

If all 3 HQ are in the same Hand there will be the chance to trigger special Events:
    Imp Side: chance that Luke/Leia/Han/chewie appears somewhere in Bestine. Fight them down and win a Reward Cloud
    Reb Side: chance that Vader/Palpertine/Mara appears somewhere in Bestine. Fight them down and win a Reward Cloud
    Global: chance that a Factional Control Post appears somewhere with a Overt Scanner

PVP:
If you die overt and clone:
    Filling/Food - Drink is reduced to 0
    Decay is only 50%
    Jedi XP Loss is 50% reduced


Harvesting: Ammount of Eggs raised

Scout:
    Camping 1-4: reduced Skillpoints: 1,2,3,4 instead of 2,3,4,5
    Raise Trap Damage, depending on the Trapping Skill
    Add Trapping CA
Commando:
    throwGranade - all nades PVE Bonus *1,5
    scatter shot 1 pve Bonus * 1,25
    scatter shot 2 pve Bonus * 1,5
Starter Professions:
    Medic Novice costs now 10 Skillpoints instead of 15
    Marksmen Novice costs now 10 Skillpoints instead of 15
    Brawler Novice costs now 10 Skillpoints instead of 15
    Scout Novice costs now 10 Skillpoints instead of 15
    Entertainer Novice costs now 0 Skillpoints instead of 15

Jedi:
    saber Throw 1 pve Bonus * 1,20
    saber Throw 2 pve Bonus * 1,30
    saber Throw 3 pve Bonus * 1,50
    [adjusted] more damage amounts on various Force 'Powers' attacks
    ForceChoke raised DMg min 400, max 600, lower fc to 300
    Forceintimidate1: FC from 300 -> 200
    Forceintimidate2: FC from 500 -> 350
    ForceWeaken1: Debuffs Enemy for -600 instead of -300
    ForceWeaken2: Debuffs Enemy for -1000 instead of -600
    ForceWeaken vs NonPlayer Debuffs * 3.0 higher
    [Fixed] force intimidate2 is now an aoe attack
    [modified] Force Lightning damage amounts to be more accurate emulation of 'live' (detail)
    Force Lightning1Cone : swgemu: dmg 400, fc 125, speed 4 -> rev mindmg 700 max - dmg 1000, fc 100, speed 3.5
    Force Lightning2Cone : swgemu: dmg 800, fc 250, speed 4 -> rev mindmg 1000 max - dmg 1800, fc 175, speed 4.0
    ForceLigthningSingle1: swgemu: dmg 750, fc 75, speed 4.0 -> rev mindmg 800 maxdmg 1250, speed 3.5, fc 75
    ForceLigthningSingle2: swgemu: dmg 1500, fc 150, speed 4.0 -> rev mindmg 1500 maxdmg 2000, speed 3.5, fc 125
    Force Powers on NonPlayers: Dmg * 2.5
CH: (its a test ! no granted to be stay in :))
    Banthas have now a bit more HAM and 15% Armor
    Razor Cats have 20% Armor amd got Higher DMG
    Rancors have higher Stats
    Embolden pet:
    - Raise duration to 4 min
    - Raise Buff from 15% to 50%
    Enrage pets
    - Raise duration from 1 min to 2 min
    - Dmg Bonus Raised from 15% to 30%

Raise HP From all PSG's
Raised Lootchance (Alumn Mine HC) for Captains Ring and Mystery Ring
Add slow Decay for Rings during combat
Raised Timer for Bludgeon
Add Clothes with Stats to Bludgeon Loottables
add PVEDMg Multiplier so that we can change in the future Values for PVE on each skill

City:
    Add improved Job Market to Stronghold Spec
    Add Cloning Center to Strongholdspec
    lowered costs:
    - Entertainer District
    - Improve Job Market
    - Research Center
    - Clone Lab
    - Sample Rich
    Enable City Warn (test)
    Raised Decorations Per Rank from 10 to 15
merge to the swgemu unstable branch

[corrected] previously mis-placed 'objects' within Rebel detachment HQ (detail)
[added] height cache clear count (detail)
[added] more height cache stats (detail)
[added] path finder manager logging to file (detail)
[fixed] uncaught array exception in CombatManager::attemptPeace (detail)
[fixed] rotation 'headings' of certain public Shipwright (detail)
[fixed] out of bounds exception on invalid selected item in sign sui (detail)
[adjusted] size of Ancient Krayt Dragon to be more accurate emulation, (detail)
[Added] closeObjects range is now defined in a single location (detail)
[Removed] deprecated member from PlayerObject (detail)
[fixed] Transport-shuttles should no longer register when using (detail)
[fixed] 'Peace' should now clear the combat-queue, Mantis 6346 (detail)
[Fixed] force power damage is no longer reduced by the defenders (detail)
[Fixed] force powers no longer deduct the equipped weapon's force/ham (detail)
[Fixed] force intim, weaken, choke still costing weapon's ham/force (detail)
[Refactored] force choke to function like other dots, fixes mantis 5210, (detail)
[adjusted] the 'scaling' of Chewbacca (and a few other mobs around the (detail)
[modified] Force Choke attack to have proper 'accuracy' (detail)
[changed] certain NPCs in Kor Vella 'Cloning Facility' to be (detail)
[removed] DEFAULT 'attack' command from invading the combat-queue, (detail)
[Removed] some no longer needed code/object members (detail)
[added] more experimental terrain cache (detail)
[fixed] stability issue (detail)
[adjusted] the 'scaling' of Leviasquall and Mammoth Bearded Jax, (detail)
[fixed] wrong min float values (detail)
[fixed] some terrain cache fixes (detail)
[changed] reenabled terrain cache (detail)
[fixed] Master BH attack-special 'Fast Blast', Mantis 3552 (detail)
    Rev: raise DMG from 3.65 to 4.15 (swgemu value) Effect on all Pools was already in

[modified] attack commands 'Disarming Shot2' and 'Pistol Melee (detail)
    Add KnockdownRecovery to Pistol Melee, Remove it from Disarming Shoot

[fixed] jedi heal issues mantis #6560 (detail)
    Changed Bleedinghealvalue from 30 to 150 Rev setting

[removed] Unused rohak convotemplate. (detail)
[fixed] more *syntax-error* file names from 'Blue Frog' deco items, (detail)
[fixed] stability issue (detail)
[added] evictCount to TerrainCache (detail)
[adjusted] loot-tables for all 'Aakuans', Mantis 6572 (detail)
[modified] resource requirements for 'Bubble Tank' schematic crafting (detail)
[modified] screenplay 'populations' to various buildings around the (detail)
[Changed] special attack dots can now have their default potency (detail)
[Fixed] creature special attack dots now apply to the pool that was (detail)
[added] stack trace printing for invalid height requests (detail)
[Fixed] stability issue (detail)
[fixed] Jedi going down in jedistate when talking to Rohak (Mantis #6545 (detail)
[fixed] some improper 'yellow attackable' mobs within Tatooine (detail)
[modified] more screenplay 'populations' to various buildings around (detail)
[changed] PlanetManagerImplementation::isInObjectsNoBuildZone to not use (detail)
[modified] some screenplay 'populations' to various buildings around (detail)
[modified] a few more screenplay 'populations' within certain (detail)
[modified] some minor screenplay 'populations' in certain buildings -- (detail)
[modified] a few additional screenplay 'populations' of various (detail)
[Fixed] some typos (detail)
[changed] Rewrote Theater Manager conversation template and handler (detail)
[added] Rewritten promo phase functionality to Theater Manager (detail)
[modified] another planet's screenplay 'population' --- LOK phase (detail)
[modified] even more screenplay 'populations' in & around planet city (detail)
[replaced] some non-functional npc 'mood strings' --- [added] more (detail)
[changed] combat spam range from 70m to 85m (detail)
[Fixed] some observer event returns (detail)
[Fixed] stability issue (detail)
[removed] duplicate 'scientist' NPC from Talus screenplay (detail)
[Added] coa2 convos (no functionality yet) (detail)
[Renamed] coa mobiles for consistency (detail)
[fixed] session exploit (detail)
[Added] all coa coordinators and commanders now spawn and can be (detail)
[fixed] stability issue (detail)
[modified] spawning habits of 'Arachne Widow' creature, Mantis 6588 (detail)
[adjusted] creature-harvest zone 'thresholds' to be more accurate (detail)
    Rev: Changed Harvest Yield (Creatures fat, medium,scrawy...) back to better Rev Settings
[fixed] stability issue (detail)
[fixed] stability issue (detail)
[Fixed] stability issue (detail)
[Added] first part of coa2 quests (rebel and imperial) (detail)
[fixed] stability issue (detail)
[Fixed] city's mayor id not getting cleared when the mayor is deleted (detail)
[fixed] stability issue (detail)
[fixed] stability issue (detail)
[Fixed] structure maintenace task is now cancelled when a structure is (detail)
[changed] player hand-sampling to only draw from ACTION pool, Mantis (detail)
[Fixed] must be initiate to use force shrines (detail)
[modified] Creature 'taming task' phrasing & order to be more accurate (detail)
[fixed] stability issue (detail)
[fixed] stack trace spam for incorrect heights on mission generation (detail)
[fixed] stability issue (detail)
[removed] non-existant GCW base 'turret type' , Mantis 6600 (detail)
[added] missing GCW spawns to planetary 'stronghold' cities, Mantis (detail)
[Fixed] some invalid buildings no longer show on some planetary/overhead (detail)
[fixed] mantis 0006567 /headDamage will no longer try to use a ranged (detail)
[Added] generic method for reading a serialized variable of an object (detail)
[added] First performance phase to Theater Manager (detail)
[Fixed] trasferred houses still thinking they are a declared residence (detail)
[Fixed] buildings with cells can now be added to the world via (detail)
[fixed] player 'hand-sampling' to only draw from ACTION pool, Mantis (detail)
    Rev: and from the Mind Pool, we overwrite it with our current settings.

[Fixed] the player and nameMap are no longer locked for the duration (detail)
[Fixed] comment (detail)
[fixed] wrong method call (detail)
[added] Crafting functionality to Sivarra's Village medic puzzle medkit (detail)
[fixed] Some Theater Manager performance and convo issues (detail)
[fixed] mantis #3706 EntertainingSession.sendEntertainmentUpdate will (detail)
[removed] some unnecessary ref counting (detail)
[added] /server adminlist (detail)
[fixed] SetGodMode logging (detail)
[Fixed] stability issue (detail)
[fixed] stability issue (detail)
[added] 'NS bicep' & 'Rebel Endor Helmet' to Vet-Rewards --- (detail)
[fixed] mantis #6551 Players can begin sampling while on a mount. (detail)
[Removed] redundant mobile (detail)
[fixed] setgodmode logging (detail)
[fixed] player regen rates (detail)
[fixed] Localized more group related strings. (detail)
[fixed] mantis #6540 Blind, dizzy, and stun attacks will refresh (detail)
[fixed] stability issue (detail)
[added] los checks on /drag (detail)
[Added] DirectorManager::spawnSceneObject can now spawn buildings with (detail)
[fixed] mantis #6512 Abilities granted by multiple skills will no (detail)
[fixed] mantis #5636 Pets can still be attacked by mobs after their (detail)
[Fixed] resources that are spawned with not enough spawnMaps due to some (detail)
[added] Aurilian Plant functionality (detail)
[Fixed] terrain out of bounds errors with BH mission position generation (detail)
[fixed] Recovery event timer consistency (detail)
[fixed] Recovery event timer consistency (detail)
[fixed] Players can no longer /sample while riding a mount in water. (detail)
[fixed] stability issue (detail)
[fixed] DoT chance on 'tusken king's rifle' quest-reward, Mantis (detail)
[modified] AI regen is now based on a % per tick (detail)
[Fixed] force power regeneration not resuming after incapacitation ends (detail)
[fixed] Aurilian Plant error message (detail)
[Added] attribute customization to manual resource spawning (detail)
[Fixed] tusken king rifle - mantis 6625 (detail)
[Added] encoded dead eye disk can now be decoded (detail)
[Removed] unused PlayerMap from PlayerManager (detail)
[modified] All GCW faction-base mobs to be more accurate emulation of (detail)
[modified] a couple of perpetual aggro'ing static-spawns in Nashal (detail)
[added] Remaining steps and rewards to Theater Manager questline (detail)
[fixed] stability issue (detail)
[Added] /listActiveQuests and /listCompletedQuests (detail)
[Fixed] stability issue (detail)
[fixed] mantis #5794 Pets will receive a HAM penalty as their (detail)
[fixed] mantis #5011 Depositing energy will take the correct amount (detail)
[modified] spawns at Faction-bases to be more accurate emulation of (detail)
[fixed] Force Crystals and Krayt Pearls can now have a force cost with a (detail)
[fixed] some unfortunate TYPOS within new spawns of the Faction-base (detail)
[adjusted] combat-level of 'War Gronda' creature to be more accurate (detail)
[fixed] Object reference on screenplay tasks and persistent events (detail)
[added] LUA functionality to QuestInfo object (detail)
[Changed] creo's guildObject to weak ref (detail)
[fixed] Spatial issue with theater manager audience member flourish (detail)
[adjusted] certain creature's availabilty to be *mounted* , Mantis (detail)
[Fixed] some combat commands' poolsToDamage (detail)
[fixed] stability issue (detail)
[Added] a guild leader can now leave their guild (elections will start (detail)
[Fixed] civic structures can no longer be transferred (detail)
[Added] Shibb Nisshil quest line. (detail)
[Added] Shaki Hamachil quest line (Dathomir) (detail)
[fixed] Jedi should no longer be able to use TK 'power boost' skill (detail)
[changed] Theater Manager audience members to be more likely to give (detail)
[Removed] some unnecessary ref counting (detail)
[Fixed] mantis 6638 (detail)
[Added] CSRs can now rename player cities (detail)
[Removed] deprecated raceID from PlayerObject (detail)
[Fixed] triple incapping in a duel no longer gives a tef to the attacker (detail)
[Changed] /findplayer admin command will now search all online players (detail)
[fixed] Structures can no longer be placed within the village fog area - (detail)
[Fixed] factory hoppers being created non-persistent (detail)
[Added] faction bases can now only be placed if fewer than 3 bases are (detail)
[Changed] a gcwManager is now only instantiated for the ground zones (detail)
[Added] coa2 third step (report to commander) (detail)
[fixed] Timer should now reset for dots after they are cured (#6618) (detail)
[fixed] fire/disease should incap now (#4539) (detail)
[fixed] allowed pets into the threatmatrix, should allow pets to hold (detail)
[Changed] /findplayer filter now ignores case (detail)
[Fixed] incapacitations are now tracked more reliably - mantis 6647 (detail)
[Fixed] triple incaps now cause death if all three are within the last (detail)
[adjusted] threatmatrix to allow threat to be generated by any (detail)
[Fixed] some terrain out of bounds errors (detail)
[added] Captain Sarguillo's Village phase 1 patrol questline (detail)
[fixed] Issue with Theater Manager performances not starting properly in (detail)
[Fixed] turrets can now attack AI take 2 - mantis 6629 (detail)
[Added] Lottery group loot system. Group leaders can now select this (detail)
[fixed] Lightsabers not storing the hidden decimal from crystals - (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[fixed] Issue with Theater Manager convo after completing final (detail)
[Added] Random group-loot rule. Group leaders can now select this rule (detail)
[Added] coa2 final step and rewards (detail)
[fixed] Sabers created prior to the force cost decimal change should now (detail)
[fixed] mantis #5544 Entertainer mission terminals will consider (detail)
[Changed] the radius of the village no build/spawn area (detail)
[fixed] Not being able to destroy Warren evidence from datapad (not (detail)
[Moved] exploration badge area definitions to planet_manager.lua (detail)
[added] Sivarra's Village Phase 1 medic questline (detail)
[fixed] Some issues with the Theater Manager conversation that were (detail)
[fixed] Sith enemies in the Captain Sarguillo patrol questline should no (detail)
[Fixed] attacks that miss not playing combat animation - mantis 6636 (detail)
[Fixed] Ch xp is now awarded separately for each pet instead of in one (detail)
[moved] re-organized AI scripts in preparation for AITool (detail)
[fixed] Issue with the crafting values on Sivarra's Village medic pack - (detail)
[fixed] Shibb Nisshil questline Mantis #6645 (detail)
[fixed] incorrect cellid causing spawns in cave walls. (detail)
[added] XP Purchase Ability/Schematic item functionality (detail)
[Fixed] some coa2 targets not recognizing the correct player (detail)
[fixed] An issue preventing Captain Sarguillo's patrol points from (detail)
[added] Stats to Ice Pendant village quest reward - mantis 6668 (detail)
[Fixed] targets in rakir banai's 4th mission no longer attack each other (detail)
[Fixed] lightsaber force cost changing after first server reboot after (detail)
[fixed] Corrected Paemos to only sense unlocks for valid Hologrind'ers (detail)
[Fixed] auto-fire turrets no longer focus fire on a single target when (detail)
[Added] isInCombat to LuaCreatureObject (detail)
[moved] Reorganized AiAgent directory structure (no functional changes) (detail)
[fixed] stability issue (detail)
[Fixed] Stability issue in TurretFireTask (detail)
[Fixed]Entertainer start time bug. Mantis 6314. (detail)
[Fixed] stability issue (detail)
[fixed] Sarguillo not giving more patrols after the first set - mantis (detail)
[fixed] Sarguillo patrols failing after completing a previous patrol (detail)
[Removed] all Aurilian plants from the blue frogs except the initial (detail)
[fixed] BE pet stat adjustment to the correct level Mantis 6324 (detail)
[Fixed] You can now re-apply Force Absorb 1 and 2, Force Feedback 1 and 2, Force Resist Bleeding, Disease, Poison and States, and Force Shield 1 and 2 as long as the ability is not less than the currently applied buff. (detail)
[removed] All methods/declarations relating to jedi trainer storing in (detail)
[fixed] BE Pet crafted damage, resists formula, and (detail)
[fixed] Lord Nyax's weapon & attacks to be more accurate emulation, (detail)
[adjusted] Faction base turrets to have slightly greater damage (detail)
[fixed] All resists for 'NS Protector' to be more accurate emulation, (detail)
[fixed] Master Brawler's 1h & 2h 'lunge2' attack *animations* to be (detail)
[removed] A rogue 'Dark Jedi Knight' from Deeja Peak, Mantis #6680 (detail)
[added] Whip's Phase 1 Village Rescue questline (detail)
[adjusted] Lord Nyax's weapons & attacks to be even closer emulation, (detail)
[fixed] Stability issue (detail)
[fixed] Stability issue (detail)
[fixed] stability issue (detail)
[Fixed] coa2 first mission timeout task is scheduled when the mission is (detail)
[Fixed] add missing Lockers in LuaActiveArea (detail)
[fixed] stability issue (detail)
[fixed] Stability issue (detail)
[fixed] Warcry to properly delay 'channel (detail)
[Added] Jedi Knight now requires at least 206 skill points spent in Jedi Skills and at least 2 tier 4 Jedi Skills. (detail)
[changed] Village escort and patrol quests will now fail after the (detail)
[Fixed] disease and fire dots now only deal damage for the actual wounds (detail)
[Fixed] force power commands can now have a min damage, max damage, and (detail)
[Changed] world spawning now runs during the player recovery event (detail)
[added] call for mob's HAM regen to still occur when hit by certain (detail)
[modified] Jedi 'Force Weaken' command to avoid causing target's HAM (detail)
[fixed] some more 'screenplays' that needed to be populated (phase 1a) (detail)
[modified] Jedi 'channel Force' command to no longer be usable with (detail)
[fixed] Warcry should now also *delay* posture-changes, Mantis #4846 (detail)
[added] Eozlin phase 2 surveying quest (enabled on phase 1 until phase 2 (detail)
[fixed] Leashing issues with Old man and sith shadow encounters (detail)
[fixed] the 'armor rating' on Gaping Spider Recluse Queen, so that (detail)
[added] on-screen 'error message' to display properly when TK's (detail)
[fixed] Village survey quest not properly checking resource density on (detail)
[fixed] Village escorts should now follow the player again when (detail)
[fixed] Jedi 'channel Force' command to no longer be usable with (detail)
[changed] Village quests are now limited to one per phase (phase resets (detail)
[fixed] Issue with aurilian plant attributes (detail)
[Fixed] Health, action, and mind damage are now calculated before armor reduction, which was causing force to be lost 2x to 3x faster than it should from multi-pool attacks. (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[Fixed] stability issue (detail)
[fixed] another 'Force Channel' tweak , so that it will function (detail)
[added] Village Phase 2 mobile spawns, static objects, and a couple (detail)
[modified] a few more 'populations' within various screenplays (phase (detail)
[modified] certain NPC mob 'weapon groups' to be more accurate (detail)
[fixed] stability issue (detail)
[fixed] Inorganic survey tool not finding any resources (detail)
[adjusted] all loot-tables for Krayt Dragons, to be more accurate (detail)
[fixed] incorrect stat on 'Greater Sludge Panther' (detail)
[added] Persistent LUA vectormap for use in screenplays (detail)
[modified] certain NPC mob 'weapon groups/templates' to be more (detail)
[fixed] Encounters spawning while the player is in a building - mantis (detail)
[fixed] Bug with setting initial village phase id on first server (detail)
[fixed] main defender will now always be at the front of the list (detail)
[Changed] many privileged functions now require a higher admin level (detail)
[added] Additional staff levels and staff skill groups (detail)
[modified] some additional JEDI commands, and other misc commands, to (detail)
[Fixed] stability issue (detail)
[Fixed] some chat not working in god mode (detail)
[Fixed] a spawn that wouldn't spawn (detail)
[Fixed] Dervish2 and Phantom attacks now use the default melee weapon range. The cone of the attacks extends to 24m. (detail)
[added] LUA SUI support and initial framework for SUI cleanup (detail)
[added] Whip Phase 2 village fetch questline (detail)
[added] some missing 'static spawns' across the Galaxy (phase 5) (detail)
[added] a few more 'starter' spawns to Theed (Mantis #6593) -- (detail)
[added] Ability to set AiAgent's to not receive aggro from other ai - (detail)
Mantis #6613: Added Kima Nazith questline (Deja Peak, Naboo) (detail)
[fixed] Medic 'quick heal' to be more accurate emulation (detail)
[added] All convo-templates for 'Padawan Trials' mission functionality (detail)
[Fixed] cppcheck error (detail)
[Fixed] typo (detail)
[Fixed] stability issue (detail)
[fixed] stability issue (detail)
[fixed] Corrected force sensitive xp conversion (detail)
[added] createcreature command can now take a level range when spawning (detail)
[added] a missing 'static spawn' on Dathomir (Mantis #6733 --larger (detail)
[Added] Pooja Naberrie questline (Deja Peak, Naboo) (detail)
[fixed] stability issue (detail)
[added] Multiple new Venue Event Perks (detail)
[changed] Event Perk venues now spawn in the direction the player is (detail)
[fixed] All *other* non-Jedi healing/buffing commands to also (detail)


Info about this Patch and the next patches:
This Patch contains the SWGemu Basedata till end of December, so there will be a second patch after that to bring us then to the xx. April that we are up to date.
I have now started to mark all our changes in the Basecode, so that the merges are a bit easier for us in the future.
So the Plan is now Big Patch A with the Content listed above, some days later the GCW Vendors will get additional Items, special for Non jedis new NGE Weapon, Armor and Clothing Schematics. Over Eastern i will add a own Version of the Corvette and the last missing 2 Worldboss scripts. There will be a superhard Dungeon finished also as the first City GCW Items for Mayors available. There will be also a new Spacestationdungeon for 2 Players, where you can show the galaxy that you have the Dungenteerballs :) So if we run stable you can expect the next content patch directly after the Easterweekend :) We have a new Dev working on the GCW Class Commands, that you have a proper implementation here, with own timer, own symbols and own commands.
Most of that is Lua Script sided so meanwhile we will prepare in the Background the next Merge. Important for you is ... we will keep our Versions of the Balance, so if we missed something or something works different in the mechanic and effecting our balance and class concept, you can be sure we will fix that.
Also on the List are a lot of fixes: after the second merge i want to perform a cleanup of the bugsection, a lot of things should be solved. Also i will try a second attempt with colors and customizations of objects, that we get here a fix too.
So a lot to do, besides that we need to clean up the Merchanthouses and more important to fix in the Background our Environment for Development and Review.

All in All a lot work and on some point we want to celebrate our 1 year Birthday for Revelation :) So a lot of work for the next weeks :)

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HK47
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Re: Patch - Merge - in test

Postby HK47 » Wed Feb 17, 2016 9:48 am

Ok Merge is Done, i fixed several values and commands that they fit again in Revelation Style :)
Have also added a PVE Multiplier Flag so we can now in Future set on the Skills PVE Bonus Multipliers, that some classes can rock in pve a bit more :)

It is not stable, it is now in test and iam sure i missed some values. So its In test and you can expect if we found something -> changes to revelation settings :)

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Re: Patch - Merge - in test

Postby HK47 » Mon Mar 07, 2016 11:24 am

Status : i plan to push that live on Monday 14th March. So last 7 Testdays now :)

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Re: Patch - 24 March 2016

Postby HK47 » Tue Mar 22, 2016 1:10 pm

ok new plan :)
I will make this evening a short maintainance, during that i will deploy already some basic files. So a short Update via the Launcher.
So today you will have a change in the Skillpointscosts and some string will maybe not showing up correctly.

Its preparations for the 24th :) so i have these files on the server and can be sure they causing no issues :)

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Location: Texas, 3rd planet from Sol

Re: Patch - 24 March 2016

Postby DrDax » Wed Mar 23, 2016 11:59 pm

wow, awesome stuff HK and team! I need to stopping working so much and play ! great job!

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HK47
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Re: Patch - 24 March 2016

Postby HK47 » Thu Mar 24, 2016 11:58 pm

short fixes:

ForceWeaken I multiplier *3 only effects now creatures not player (was turned) Basevalue 600
ForceWeaken II multiplier *3 only effects now creatures not player (was turned) Basevalue 1000
Raise Value ForceChoke min 600 max 900
Fix Despawn of PVP Event Creatures
PVP Rewardclouds no longer gives onleave players rewards
NS Armguard Encumbrance resettet to old RebV values (Entertainer probs)


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