Fixes & Change: Disable 4th July Fireworks Disable *3 XP Bonus Enable Disease Event (in the Hospitals are Czerka Medics who are able to heal Wounds and Disease) Enable *1,5 Overt XP Bonus
House Changes: Some NGE Houses get a Crafting Bonus, its NOT additional to your values, it works more like Bespine Port or the City Bonus. Better Success Rate, a small buff to initial Values. So its NOT like you have 15 Exp Tape and are in the House that you have 2 EXP points, you have still the 1,5 but a small chance for a better calculation
Add Artisan experimentation + 5, assembly + 10 to Vehiclehouse add LS Crafting to dark&light Jedi house add WS Crafting to ATAT House add DE Crafting to Sandcrawler House add TA Crafting to rebel house add AS Crafting to Emporer house add Ch Crafting to Diner House add Me Craftint to Relaxation House add BE Crafting to Tree House, Musty + 15, assembly + 15
The Efficienz of Crafting Stations have now a larger effect *disabled at the moment*
Add PVE Multiplier *2 to ForceThrow and ForceWeaken Force Throw 1&2 is now a Cone Force Weaken is now a Cone (with a small area)
Fixes & Change: ! you need to update your client ! Special for Independance Days Trippe XP 50% Mission Payout Fireworks Costumes (Theed Starport to get Rid of a costume /dropcostume)
Patch: add Worldevent Theed Invasion add Worldevent Badge add new Monsters add Cleaning Bots in Theed add Rebel Spire Emporer Spire, Vehicle House and Hangar House to Loottables add 10 new Droids Types as new Monsters add new Rewardoption on the GHA Vendor raise values of Kimogila Bloodraise Payout for Entertainer Missions raise Faction Reward for Faction Missions add a new Planet The Lost World add new Weather Perals & Crystals have now better Tunechances in FC a lot of background work
Note: with the patch there slipped some Grafic issues on Client Side in. They are so small that i decided to roll the patch out and fix them later this weekend with a client patch
Fixes & Change: Add Icons to Transport & Shuttle NPC's Add Icons to the Czerka Docs you can request in the Village Alumn Mine Easy Mode -> DMG nerfed BH Terminals showing now the Faction of your target BH Terminals using now a bit decrypted Names BH Terminal showing no longer Targets that should be not on the Terminals BH Playerrewards are now saved, every new Reward comes additional to the old one and stack Players are on Logout now removed correctly from the List and are now longer Ghosts there Players with Playerreward are now set correctly on Login on the Terminals Max Reward for Visibility = 300000, Playerrewards can Raise that Jedi becomes now Visibility if they spended more as 30 Skillpoints in Jedi Skills Note: i wrote several new Functions and refactored the complete BH Droid Tasks/ Mission terminals and Visibility Manger code so there will be the next days no other patches to see that everything working ok.
Fixes & Change: Loottable CA&AA Removed useless CA/AA Add better Dropcombination on Weapons (like no Polearmspeed on a pistoldrop)
Jedi: Add missing PVE Modifier to Force Lighting 1 Add +4 Jedi Thoughness on Powers Master Add +2 ranged/melee defense in the Powers Debuffline for each Tier Force Throw applies additional Blind Mind Blast time reduced from 3.5 sec to 2.5 Fix JediHeal > Heal depend now on BF of target Add +4 Jedi Thoughness on Healing Master Add +2 ranged/melee defense in the Healing Statesline for each Tier Add +2 ranged/melee defense in the Enhancer Protectionline for each Tier Add JediKnight Commands:Bunker of Faith Add JediKnight Commands:Charge Add JediKnight Commands:Cloak Add JediKnight Commands:Ignore Pain Add JediKnight Commands:Juggernaut Add JediKnight Commands:Marauder Add JediKnight Commands:Revive Lightsaber & Forceattacks do in pvp 7% more DMG
House Changes: add safty logout to all houses, cantintas, hospital, shops lower Shopmaintainance for Corellia&Tatooine Shops Cap Medical Enhancement Value to 140 fixed: tree House, Vehicle House, ATAT House, Rebel Bunker&sphire, Jedi Temple Overworked the Houses Raise Item Limit of CivilStructures from 250 to 500 Raise PlayerMAX Item Level +200
World: Add symbols for Creatures Add Heal Symbols over BUFF NPC Add trader Symbol over Czerka Merchants changed Position of the hidden Dragonbeast Northern Area Corellia Raise Event Perk Decay Time from 8 Hours to 24 Hours add ATAT Partol in Theed alum mines NPC got a small dmg nerf Geo Cave:Lower DMG from Sentry, Guards, Droideka Add ISD 3 Instances (world only still in work) Add Soloable Space Dungeon (world only still in work) Reworked: GCW respawn Theed Reworked: HQ Boss Spawns Bestine Furniture Commands have a new Overload like xup xdown xforward xbackward Fix: Stap Speeder add global command /dropCostume to drop a Costume
Bounty: After a Playerkill the victim can set a Bounty
Pistoler: All Pistol Skills get +30 % PVE DMG
Add to all overt GCW Professions: Novice: gcw_buff health/action/mind +100 Tier 1: gcw_buff /action/mind +50 Tier 2: gcw_buff /action/mind +50 Tier 3: gcw_buff /action/mind +50 Tier 4: gcw_buff /action/mind +50 Master: gcw_buff health/action/mind add all GCW Commands (details will follow)
Fixes & Change: Doctor Buffs can applied now everywhere. Droids, Houses, Cities gives Bonus but a base Buff is now possible Everywhere Changed Drugs Scremjet and Shadowpaw they apply now str,con,sta,qui Fix Creature Knowledge working now correct in the DMG mitigation Your DMG when your are intimidated got a small Raise Reduced Doctor Buffs for Secondray Stats Str,Con,Stam,Qui fixed GCW Convert NPC All Buff NPC get the secondary Stat reduce too.
Fixes & Change: Stability Patches Removed Resource Containers spawns in the air (large Ranger camp) Fix Deadlock in Droidharvesting Disease Enhancement are raised in the duration (crafting) Poison Enhancement are raised in the duration (crafting)
add new Staff Group Merchant Houses avoid incap causes now 100 BF forceArmor Force Cost lowered Mountainclan Set has now Stats added Badge under the Top 5 in the Homeshow 2016 added Homeshow 1 - 5 Price Raise MIN Value of Attachments Adjust a bit the JunkLoot with a small chance of some better items Imperial Overt Bonus raised 5% Other changes are in Test again, because of coderework after review
Double XP Week in case you want reskill something from 05. June - 12. June
Missions: Lower divisor for Groupmembers if you do mission together GCW: Add Trainer for GCW Aug MIND Trainer can be found in the Czerka Village Add GCW XP Converter : Can be found in the village or in Bestine Fix Skilltree Add Elite Boss the Miner spawns in the LOK Kimogila Cave Add more Creatures in the Kimogila Cave Add Czerka Harvester Components +12 to BER
Jedi: New Skill Jedi Powers Knowledge - Force costs of Powers Tree scaling now with this skill Jedi Healing scaling now more with the Healing Knowledge Skill (lower FC) Jedi Enhancments scaling now more with the Enhancer Knowledge Skill (lower FC) Force Armor 1 & 2 the applied defence gets now a additional Bonus depending on the Enhancer Knowledge Lowered FC of Force Armor 2 Jedi powers Commands are now correct displayed Dungeon: Lok Alumn Mines End Bosses reward 10k Jedi Xp on Easy, 20k On Normal,30k On Hard Lok Alumn Mines Bosskills grant now 50 GCW XP Droidengineer: HP on crafted Droids raised Armor: Add Coloroptions to Ithorian Armors Add Stats to the Nightsister Clothes Add Coloroption to Nightsister Armguard Healing: Quick Heal - causing more BF but heals a lot more / additional mind too MindHeal - heals a bit more last Healingskills from doc/medic increased Range from 6 m to 15 increased MindHeal from Stimpacks, its now 1/10 of the Stimpack Value Stimpacks can be used now if Health/Action or Mind has DMG Fixes & Change: Stability Patches Removed Resource Containers spawns in the air (large Ranger camp) Fix Deadlock in Droidharvesting Disease Enhancement are raised in the duration (crafting) Poison Enhancement are raised in the duration (crafting) Bestine Events new Mechanics: ou can no longer apply Desease on Creatures if they already have 20% wounds of their maxham
Combat: calculation changes in Intimidate calculations changes in blind, adds now 5 points Block Break penality SWGEMU Merge is delayed, the Tests showed us a great instability if we split the parts.
So we need to perform one large Patch or serveral fast patches. But i need to wait here till Etas have time to support with the database migration and thenew compiler.
Fixes & Changes: Server Maintance Add new StarterDungeon for Starter * Note if i catch there AFK moneyfarmers instead of total new players you will receive punishment. The Dungeon is for the first 1 hour for new Players, because they have troubles to find the way into the game. So be nice and friendly and let the dungeon the newbies, there are only Meatlumps in * Add Junkdealer, Medic trainer, Marksmen Trainer, brawler Trainer before the new Dungeon Polearm Area Attacks have now a bit higher DMG modifierAll Carbine Skills have now a better Cone Area and Stat Effects, DMg modifiers are a bit raised WildShot adds a Health Bleeding Crippling Shot adds a small Mind Bleeding Charge Shot adds a Health Bleeding Droids use now their second defense skills Petstimpacks are a bit Better now Petheals also heal a bit BF from the Pets lowered costs of starter Buffs survying XP raised to *15 add second Lootchance on Dark Jedi Masters Add some Ressources on character Creation (Skip the tutorial) And finally a long open old task ....Armor Colors working
Fixes & Changes: Fix Stability Issue in Creature Ranged Attacks Fix Entertainer Action Drain Fix Stability Issue in Vitality Pack Add one Lootitem more on Worldboss rewards Fix Black Windows Fix Text in SweetFX Fix Entertainer Skills Fix Musican Missing Schematics Fix Dancer some Dances Fix Musican Ceremonial Song