Patch Notes - 02 September 2015

  • Written by Holocron

Start conditions:
Starter will now begin with some more Equipment (we log the char creations !: more in Forum )
Added Buff NPC: In the Tutorial and in the starting Room standing now a BUFF Npc. Talk with him to get your first Buff

Lok Alum Mine:
Disabled some Respawn timers, this gives people that join(after crash/relog/clone) a better chance to reach the group.
Droid engineer have now correct Loot groups
Structure Components dropping now in all difficulties
LokMine activate the missing Generator Terminal
LokMine activate the missing Generator Terminal for Ventilation

Yavin Research Mini Dungeon:
Lowered Poison
Lowered Creature Attacks

Decreased XP requirement of the Tier 3 and Tier 4 skills reduced 50%

Decreased XP requirement of the Tier 3 and Tier 4 skills reduced 50%

Pole arm stun2 does now additional posture change,
Pole arm Hit3: removed posture change but damage is increased
Pole arm Hit2: does now an additional blind
Added pole arm toughness 5 to master

Decreased Novice XP Requirements from 20k to 15k
Decreased T1 XP Requirements for T1 Skills from 200k to 100k

Jedi Defender:
4xxx: +Melee Mitigation 1
x4xx: +Ranged Mitigation 1
xx2x: Jedi Toughness from 1 to 2 points
xx3x: Jedi Toughness from 2 to 3 points
xx4x: Jedi Toughness from 4 to 5 points
xxx2: Jedi State Defence from 5 to 6 points
xxx3: Jedi State Defence from 10 to 12 points
xxx4: Jedi State Defence from 15 to 17 points.
Ranged & Melee Mitigation 2
Jedi Toughness from 8 to 12 points
Melee Defence from 25 to 30
Jedi State Defence from 15 to 20

Doctor, Combat Medic:
Revive Packs reviving now with health too
CM Mind Heal BF and Wounds for the CM are reduced

Combat Medic:
Support T1-T4: now adds knockdown_defense=4, dizzy_defense=4, melee_defense=2, ranged_defense=2
Master now adds knockdown_defense=5, dizzy_defense=5, melee_defense=5, ranged_defense=5

Battle Fatique:
BF new max Value 1500
BF scales with the max value now more on the effect for healing. If healer and
healed creature have both 1500 BF the heal is 92% reduced *max value
BF (shockwounds) have a effect to the accuracy skill

Pharma T1-T4: now adds melee_defense=1,ranged_defense=1
Master: now adds melee_defense=4,ranged_defense=4

Stimpacks and Ranged Stim packs heals now mind and BF with a small amount

BF = heal power/ 75
Mind = heal power / 20
Range on stim packs in increased from 5 m to 9 m

Entertainer buffs in Buildings:
Lowered buffs Player Cantinas from 150 to 130
Lowered buffs Naboo,Tatooine,Corellia Cantina from 160 to 140

Master now adds knockdown_defense=5,dizzy_defense=5,melee_defense=5,ranged_defense=5
Treatment Speed T1 -T4 now adds knockdown_defense=2,dizzy_defense=2,melee_defense=2,ranged_defense=2
Treatment T1-T4 now adds knockdown_defense=3, dizzy_defense=3, melee_defense=2, ranged_defense=2

Tracking 1-4 raised melee defense from 2 to 4, add knockdown_defense=4
Exploration T1-T4: added ranged defense 4
Master added knockdown_defense=5, dizzy_defense=15, melee_damage_mitigation_1, ranged_damage_mitigation_1

Creature Handler:
Master now adds melee_damage_mitigation_1,ranged_damage_mitigation_1, melee_defense=5, ranged_defense=10, tamelevel raised from 10 to 15
Management T1-T4: raised melee defense from 2 to 4

Tend wounds and Tend damage heals now much more. Tendwounds heals alo a bit Mind, but also they inflict more shock wounds now.

Changed Nym Slugthrower to Kinetic damage

Planet Dantooine:
Increased Janta MOKK and Kungas drop chance

Planet Dathomir:
Higher Loot chances on all monsters

Planet Tatooine:
Added a very very very old ancient Dragon as Spawn on Tatooine

Removed no Trade Option from Flashspeeder
Fixed crafting aprons
Reduced the Heal Aggro from 100% to 66%
Lowered Decay Rate of Swoopbikes

Harvest: changed range from 7 to 12 meter

Patch Notes - 22 August 2015

  • Written by Holocron

Lok Alum Mine:
Lowered the maximum damage from new Boss Bugged Out Harry
Raised Loot chance on Easy-mode
Raised bomb timer (You have now an additional two seconds.)
Removed the respawn of several creatures

Added BE Components as optional Component to Gloves
Added BE Components as optional Component to 2 hats
Raised BE Tissue for dizzy defence

Changed force meditate modifier from 3 to 5

Patch Notes - 18 August 2015

  • Written by Holocron

Added 2 Instances for Easy Mode Added Loot groups Easy, Normal and Hardcore Modified the Loot groups of all Dungeon Mobs
Added New Boss fight Crazy Droid Engineer
Added 3 new Rings Captain, Officer and Mystery Ring
Added Pirate Loot Changed Mobs on the base have now their own Loot groups
Changed Boss monster have their own Loot groups
Tweaked Lok Mine to improve the game play fun
Tweaked Lok Alum Mine reducing maximum damage, in Easy Mode there are not so many trash monsters any more

Combat Medic:
Changed Action and Health Poison Packs need a bit more resources
Changed Health and Action Poison can now be higher experimented

Reduced Jedi XP Multiplier by 10%
stopBleeding can be used on self healing BF on targets works (and shows spam)
fixed wound heal messages for STAMINA and WILLPOWER
fixed some self heals not working without a target
moved wound heals before damage heals

Raised Bleeding damage from Health Shot 1 and 2

Added +4 Melee/ +4 Ranged Defence to Carbines 4

Added+14 Melee/ +10 Ranged defence to Master
Added Melee Damage Mitigation 1 to Master
Added +20 Blind/Dizzy/Stun/Knock down defence to Master
Added +10 Melee defence to Special Abilities 4
Added +6 Melee defence to Special Abilities 3
Added +6 Melee defence to Special Abilities 2
Added +4 Ranged defence to Marksmanship 2
Added +6 Ranged defence to Marksmanship 3
Added +8 Ranged defence to Marksmanship 4
Added +10 Blind Defence to Tactics 1
Added +10 Stun Defence to Tactics 2
Added +10 Knock-down Defence Tactics 3
Added +10 Dizzy Defence to Tactics 4

Bio Engineer:
Generic DNA can now be experimented to higher values Pet Stimpacks will now heal more Pet Stimpacks cost more resources

Raised Bleeding damage from Action Hit 1 and 2 Raised Damage for Leg Hit 3 and Spin Attack 2 Skills

Changed Medic Enhance (Buff) Packs Level A, B and C Packs have now a higher buff power.
Adjusted crafting Resources for the Advanced Liquid delivery Suspension

Fixed Building buffs they are now working.

Planet Lok
Added Minecrawler Spawns to World spawn Lok

For Lliane:
Increased Milk & eggs by 50%

Weapon Tweaks:
Raised Carbine damage: Minimum and Maximum damage Raised by 20 Points Raised CDEF Weapons damage: Rifle with 20 damage and Pistol with 10 damage

Added New Houses: Small and medium Window less 02

Raised Medical Values: 75, 85, 95, 105, 115 ,125 Raised
Droid Detonation Damage 35% Increased Droids HAM Raised the damage of Probe Droid (propot), LE, BLL, and DY70.
Droid Repair Kits heal more Damage Raised Droid Repair Kits Resource cost just a bit

Added 3 new types of Necklace
Added new Goggles

Planet Dathomir:
Raised Loot chances on Nightsister, Singing Mountain Clan and Spider clan, Axkva Min.
Added new Loot chance to Axkva and some elite Mobiles like Spiderclan Elders, they now have a chance to drop Pearls

Added new pod-racer
Added Speeder Decay to custom Speeder


Server Info

Staff Change

Welcome Toni as new Event Staff member.

And thank you Tiny for your hard work. We upgrade your Account to a full Admin Account

Installed Mods

High Texture Mod
SWGEmu LOD Tweak
[MTG] My Dantooine 2.0
[MTG] Naboo Player Buildings
[MTG] Sytner's Satellite Maps
Music Mod Version 2.1

Server Rates

PVP (only Overt)
GlobalImperial = 1.15 XP
Global RebelBonus = 1.5 XP

Combat EXP 1.5/+50%
Crafting EXP 5/+400%
Medical EXP 3/+200%
Entertainer EXP 5/+400%
Scout EXP 3/+200%
Survey EXP 10/+900%
DNA Harvesting EXP 3/+200%
Political EXP 2/+100%
ImageDesign EXP 3/+200%
Merchant EXP 2/+100%
Slicing EXP 2/+100%
Bountyhunter XP 2.5/+150%
CreaturehandlerExp 2/+100%
Group XP 1.25/+25%
Stored Creaturepets 4
Stored Factionpets 3
Stored Droids 6
Stored Vehicles 6
Stored Ships 3